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  • Published 30 Oct 2018

Blender Geometry Tracking

Hi!
    I've been using blender to do VFX for a few years and i was amazed at a lot of awesome features in it. But when I get into the motion tracking part, it kind of stressed me out because of the time-consuming process of getting a good solve.
    Then, I did some research about image based motion tracking and find out that there are some professional apps using the technique of "Geometry Tracking" (like: syntheyes, pftrack). It uses the mesh created by users using their eyes and knowledge and take it into calculation.
    I'm not an expert in this field but I think it is not difficult to put it into blender.
    We've already got a decent tracking system in it. But when it comes to camera solving process, Blender has to find out the shape of the tracking object from scratch by itself.
    If somehow we integrate this technique into the pipeline, I think it will make this function work better than ever.
    Looking forward to seeing this to happen and if there is something I misunderstood about this topic please let me know! THX!

    by Luke Skyworker

(image from syntheyes)

geohalfcap.png

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Development Status: Open

Upvote 17 Downvote 0
skyworker.studio
30 Oct 2018

3 Comments

jamesprakashjc

We really need this, heads up Blender devs!

1
AnubisMaster

That's actually a pretty sexy idea!!

1
skyworker.studio Author

@porkeehunporki6669999: THX!

1