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  • Published 15 Apr 2024

Blender Eevee Negative Emission Removed from 4.0 to 4.1 without a trace.

I've made a geometry node setup using Blender 4.0 that relies heavily on using Negative Emission colors in Eevee to subtract color from a underlying image.

But in Blender 4.1 the Negative Emission is gone! But I really want to use the new Menu Switch node in my Geo setup.

I can't find anything on this in the changelog or even find other people using Eevee in this way.

In the example below you can see the Negative Emission Plane subtracting blue from the image below. And in Blender 4.0 it's just transparent.

2024-04-15 11_01_06-blend mode [D__Boardgames_Dialectic Card Game_Blender_blend mode.blend] - Blende.png 2024-04-15 11_01_32-_ blend mode [D__Boardgames_Dialectic Card Game_Blender_blend mode.blend] - Blen.png

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Development Status: Open

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tomek_dersu_aaron
15 Apr 2024

1 Comment

slowk1d

Hey, I think it's better if you do a bug report for this: projects.blender.org/blender/blender/issues/new

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