Premade Geometry nodes setup in the modifiers list
Geometry Nodes is a powerful tool, but not everyone wants or has the time to spend to learn it and master it like me. Would it be nice if we could have premade geometry nodes setup in the modifiers tab? Like a geometry node for scattering objects, a circular array, a brick generator, a wood plank generator, etc. Feel free to suggest premade nodes setup in the comments section.
2 Comments
This is already where Blender has been heading for a long time or am I misunderstanding your proposal, here? The new hair system has the premade GeoNodes Setups already available over the regular modifiers > add tab as any other hardcoded modifier in Blender 4.1.x
And if you want to make Tools for yourself or other people there is a tool mode for GeoNodes: youtube.com/watch
AFAIK it has been the plan to pull all modifiers over to GeoNodes for a long time now.
Absolutely! utilities and functions like Polar<>Cartesian and high level fx like snow should be available to make the nodes more productive and helpful, even as learning examples. This multitude of ready-made functions is what makes apps like SD, Houdini and Unreal so good. That being said I would prefer to have this as an official downloadable library curated by the blender team even if the assets are contributed by the community.