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  • Published 6 Jun 2019

Array over an area

Hi guys and girls. A simple idea for an improvement to the array modifier. Array over a surface. Rather than having to set up multiple arrays and things like this a simple option to array over the surface of another mesh with a settable distance would greatly improve the speed of a lot of workflows.

It should keep the scale of the original object and it should cut the objects on the unselected axis when it reaches the edge of the surface.

I have tried (& purchased) the Tiler addon for this function but I think this method could be better when doing slightly more unorthodox arrays.

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Development Status: Open

Upvote 3 Downvote 1
thomas_harvey1337
6 Jun 2019

2 Comments

Josephbburg

What you want may be an array modifier and a boolean modifier. That would cut the edges off. But you might also use duplis and boolean, that way you'd only have whole copies.

Vyach

It is more like shrinkwrap + dupli. Or particles from surface. Did you try this?