make motion blur and vector pass work with particles and geometry node points
Would be great if I could add motion blur to particles, either with the vector pass or by enabling motion blur in the render properties (ideally both as vector pass is handy sometimes as it's faster).
3 Comments
LOL, how is it possible that someone has voted against getting motion blur working with particles 🤣
damn, 9 months and still nothing on this. I will this was added cause I don't think there can be any real work around for it
What is the context of this issue? Is it with simulation zones or just an animation?