How many decimal places
"weightpaintig please more Userfriendley!" i really waste a lot of time when i have the 6th number behind the comma, Three should be enough and everything above it "out of the list!".
"weightpaintig please more Userfriendley!" i really waste a lot of time when i have the 6th number behind the comma, Three should be enough and everything above it "out of the list!".
5 Comments
I use clean in weight menu to remove vertices with very low weights.
* @yasharjk * yes, I do that too, my only concern is that blender should do this automatically, as soon as a value falls below 0.000X.
If you use one addon better ask at addon owner, Blender precision is at 6 decimal number, i not see any of weird to read in Blender UI number with 6 decimal
* @NiCapp * yes but where do you need such values, you must have the controller(bone) moving "miles away" to see a deformation at all, maybe later on when it comes to more precise "stuff" like animation/placement/contact position etc...then preferably with 6 digits behind the decimal point. When weightpainting, 2 maybe 3 is enough. Take a look at the bone 015.L in the picture. This doesn't make sense anymore and should be sorted out. I don't mean an addon but in the broadest sense the normalization of weights inside blender.
* @wvolbers * AFAIK Blender use only one math precision for 3D viewport (except very new boolean in 2.91alpha) and AFAIK
weightnumber are already normalized from 0 to 1