feature requests
Dear offices: I’m a Blendr user. I’d like to a few suggestions for updates listed below.
1.The current version fails to pack UDIM textures. I’m not sure if that issue is caused by my wrong operations. If the issue exists indeed, can you guys fix it later? A project will be attached. drive.google.com/file/d/18ONP_vxIhF6jfG6Q3dbFKeVUW0EEi--5/view
2.When applying overwrite materail, seems there is no way to exclude the given materials. Could you please improve this function? BTW, I suggest setting the excluded materials based on the Collection. Is that workable?
3.If is it possible to render the lights channel separately in the later version?
2 Comments
First- each proposal should be separated into its own post. Try not to create 'megaposts' with multiple proposals in it.
This is already planned work. I believe it's on one of the GSoC 2021 projects.
Material overrides is an often requested feature, search for it here on RCS and upvote one of the existing posts
Not sure what you're asking for here- light linking? If you're asking for render passes, that's already possible in both Cycles and eevee.
I think #3 is referring to being able to render specific lights seperatedly, that's what some other renderers do (i think mentalray?). It allows you to do some compositing afterwards. I'm not sure about this but I think you can imitate that using render layers, but that's not like the one checkbox option in the render passes some renderers do.