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  • Published 24 Sep 2021

Texture Output node in Shading

I was looking for a way to create a procedural texture and use it in compositing. Turns out that isn't possible.

We just need something where we can either use a texture properties texture in shading as in-between.

Or better an output node in Shading that adds the texture to texture properties. So we can select it in compositing via the textures node.

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Development Status: Open

Upvote 11 Downvote 1
brah.rah
24 Sep 2021

2 Comments

Lauloque

Or even better: make the texture editor usable.

1
blenderbash

Yes it will be helpful in Sculpting or texture painting too.