Texture Output node in Shading
I was looking for a way to create a procedural texture and use it in compositing. Turns out that isn't possible.
We just need something where we can either use a texture properties texture in shading as in-between.
Or better an output node in Shading that adds the texture to texture properties. So we can select it in compositing via the textures node.
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Or even better: make the texture editor usable.
Yes it will be helpful in Sculpting or texture painting too.