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  • Published 13 Jan 2022

Real-Time CGI Water Effect in WebGL with Ray Tracing, Ambient Occlusion & Caustics

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Development Status: Open

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darcybrooker
13 Jan 2022

3 Comments

Lauloque

That demo has been around since 2011 at least. About every year or two, someone "discover" it again and post it everywhere and asks avery 3D dev team to implement this.

Same thing each time a new scientific paper publishes someting related to 3D rendering. Same thing when, let's say Epic, publishes new rendering technologies.

What are these kinds of proposal? Do people think every rendering technology should be implemented in Blender?

It's a webgl application of a box, a plane and a sphere. Anyone can take a corner case and make it work, that not how you develop a reliable render engine usable for production.

2
dino107

honestly I don't understand the person's request

dino107

it's either he's trying to say blender must have live interactive simulations in which you can throw things at each other they will collide and bounce off and will drown in water or idk tbh I want blender to have a live interactive physics simulation engine where you play around with fluids and objects and test out aerodynamics of your models and just play around in vr testing a volcano explosion