Viewport Shadow Feature | Light Direction Lock/Follow View Angle
This is a small sculpt mode related request, the viewport shadow feature is great/useful for shape perception but when sculpting having to sculpt on the shaded side gets in the way, having a option to lock/follow the light direction (shadow angle) to the camera/view angle would be amazing.
I'm not aware of what the performance impact would be, but the feature seems to be light weights and very snappy/fast when adjusting it for an angle I'm working on, therefore I hope that a feature for the light direction (shadow angle) to just lock onto (follow along with) the camera/view angle will have a limited impact to performance.
1 Comment
Yeah, you can set the light to be globally or view-space aligned, why not the shadow? I doubt this would entail any kind of performance hit. You could probably write a Python script that uses the viewport angle to drive the property.