animation denoising
denoiser is a miracle when it comes to images. it can allow you to render frames with samples as low as 64 or even 32. but when it comes to animation it no longer do the job and the problem is stains(bleed) instead of noise and you end up having to crank up the samples to 500+
the solution is to have the denoiser take into consideration a specified number of frames before and after the current frame
this method already exists in vray standalone denoiser and in softwares like AE and davinci (sadly don't support layer data like very)
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AFAIK It's already planned for both optix and intel denoisers developer.blender.org/D11442