UV Mirroring
the suggestion is an Uv Mirror , where you select the polygons u want mirrored and then have those polygons be mirrored and put in the same exact position as its opposite in the UV-Editor , without needing to do a Mirror modifier ? it would help gaming models without needing to screw with the topology with modifiers
Here is a mockup ! :)
2 Comments
Use Mirror UV operation from Magic UV addon
blenderartists.org/forum/showthread.php
@Pawel Piotrowski:
thank you :) . This would be an amazing feature in-built and easy to access in standard blender!