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  • Published 1 May 2018

UV Mirroring

the suggestion is an Uv Mirror , where you select the polygons u want mirrored and then have those polygons be mirrored and put in the same exact position as its opposite in the UV-Editor , without needing to do a Mirror modifier ? it would help gaming models without needing to screw with the topology with modifiers

Here is a mockup ! :)

UV MIRROR.png

100%

Development Status: Open

Upvote 4 Downvote 0
AnubisMaster
1 May 2018

2 Comments

zuorion

Use Mirror UV operation from Magic UV addon

blenderartists.org/forum/showthread.php

3
AnubisMaster Author

@Pawel Piotrowski:

thank you :) . This would be an amazing feature in-built and easy to access in standard blender!