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  • Published 17 Mar 2024

Contrast-Adaptive Sharpen filter in compositor

I've used sharpen every now-and-then for posters (typically those I've done in Cycles, or if I have to denoise an EEVEE image due to using things like alpha-hashed) and I was curious as to why a simple sharpening filter is being used that applies to the whole render.

Wouldn't something like a contrast-adaptive sharpen effect be better as another option, as it applies less uniformly? AMD provides their own CAS via GPUOpen.

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sol
17 Mar 2024

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