Contrast-Adaptive Sharpen filter in compositor
I've used sharpen every now-and-then for posters (typically those I've done in Cycles, or if I have to denoise an EEVEE image due to using things like alpha-hashed) and I was curious as to why a simple sharpening filter is being used that applies to the whole render.
Wouldn't something like a contrast-adaptive sharpen effect be better as another option, as it applies less uniformly? AMD provides their own CAS via GPUOpen.
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