Control Rig for Blender?
Here is a great little presentation on Control Rig from Unreal Engine
It's interesting becase it's not DAG-based. Function-based its an interesting idea that Blender devs could explore.
Link: youtube.com/watch
.
Here is a great little presentation on Control Rig from Unreal Engine
It's interesting becase it's not DAG-based. Function-based its an interesting idea that Blender devs could explore.
Link: youtube.com/watch
.
1 Comment
Hi; I'm extremely favorable to the implemention of additional "Emepheral Rigging" and "Rig on the Fly" -like features to our Blender.
But, this is a half-hour presentation. Alongside that, would you consider developing (describing) a bit more, in words/images/clips, any UI/Workflow functionality notions, of how that stuff might actually work inside Blender?