Add Spline geometry proximity
With this, it would be easier to make hair/fur simulation using geometry nodes. Like the old particle hair system, you would have parent strands, and many children strands that follow the parents.
Right now you can't easily searh for the nearest strand and get it's information
in the example pic i had to convert the parent strands to points and find those, whilst losing all data about the points inbetween
1 Comment
Just find the nearest to the evaluated poly curve... The effect is the same