NURBS Surfaces in Geometry Nodes
Blender has a disadvantage of not having any good workflow with Surfaces as its workflows are 90% Mesh based thus a lot of architects and product designers have to switch to Rhino or Plasticity.
As Node Group Operators are coming to Blender, it will be possible to create new surface editing tools and surface modeling workflows with only Geometry Nodes. We just don't have any even most basic functionality related to Surface GNs right now.
2 Comments
projects.blender.org/blender/blender/issues/100127
Thanks, i've read the article. Hope it's not gonna be delayed for too long even though it's clear that surfaces are not in priority for blender devs right now