Multiple attribute inputs on raycast node
when we raycast, we can gather a single attribute from a hit object, however for some operations we need more than this, forcing us to use more raycast nodes, (lowering performance)
the idea is for the input attribute to be a field joining input like 'join geometry' node does and each input attribute added - will add a new output attribute slot
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Jacques says it's already planned ! JacquesLucke @ 07:11 - JacobMerrill that is already planned from blender.chat