Continous grab for walk cycle or cycle animation
Let's say you make a cycle animation in the Timeline/Dope sheet/Action editor . When you drag the cursor after the last frame, the animation stop because there is no more keyframes.
if the animation would restart from the beginning, fine-tuning the transitions would be easier.
This proposal is for the cursor area (not the whole editor)
2 Comments
What about cyclic extrapolation toggle with Shift E menu or set preview range by pressing P for loop playback the keyframes time range?
* @yasharjk * as far as i know, it has to do with the play state. My idea is to be able to tweak keys when the animation is pause.
Edit : ok your suggestion work with armatures, but not width objects. This is what i want.