Deep Compositing in Blender
It would be nice if blender would support deep compositing output where pixels output with depth info along with much much more. This allows for relighting after the fact as well as object occlusion etc. I know about Z depth but it's not quite the same. Nuke has great support for deep compositing and it's a shame to miss out when using blender.
3 Comments
Hi, this has been requested a few times already, I encourage you to have a look at the other topics and act there first:
Yes, it has been requested multiple times, but I can't find any trace that Blender Foundation is actually working or planning to introduce it to Cycles. No serious VFX studio will switch to Cycles without Deep rendering.
I haven't used Nuke — what's different about deep compositing output vs. Z depth?