Pose Channels Mask per Bone
Can we add a mask of all animatable channels / properties to each bone? Unselected (masked) channels could never thereby be keyframed.
As an example of why I would like this: I use a lot of Inverse-Kinetics Targets and Poles (IKT, IKP) bones. Usually these should only ever get key-framed for their Locations. In using the new (>3.2) Pose Asset Browser, when I hit the [Create Pose Asset] button, blender dutifully includes approximately 40? (too many) different channels. The first thing I must immediately do every single time I create a new Pose Asset is to "Delete All Channels", and then re-key the asset for just those properties I wish to use.
If there were a mask, I would just enable only Location for IKT, IKP bones.
In general, I know ahead of time what I am going to do with each bone, so waiting until every single time I hit "i" to insert-keyframe and having to say "these 3 bones need locations, those 6 need loc&rot, those 20 need locRotScale, and those 8 are all constrained, so they should never receive their own keyframes but I selected them by mistake."
Having a Mask (visualized as checkboxes in Properties > Bone panels next to each animatable property) could configure this once ahead of time.
Thanks for blender!
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