assembly optimizations for renderer
i havent looked at the source code, but in c/c++ you can use something called "inline assembly" which lets you use assembly code directly in c/c++, some awesome optimizations from seasoned x86-64 assembly programmers could seriously speed things up, maybe up to 20% to 50% if i could guess
x64 assembly is extremely versatile ive heard
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"Make it go faster using some vague technical jargon I don't really understand" is not a proposal.