uv transform
youtube.com/watch (modo3d)
This can be used for animations, such as the Wing It ( youtube.com/watch , studio.blender.org/projects/wing-it/3b851ab19246d4/ ) animation. I think this could be used as a modifier to make it easier to use without geonodes.
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But what would be the real difference with geonodes? Modifier would have approx the same settings, buttons. Im not into idea of "node everything" and such, but currently the end results, the way how UI feels like and performance with such "uv transform" geonodes setups will shows basically zero difference with native modifier if it would exist.
Theres already a few geonodes modifiers for such things. Heres some free one: blenderartists.org/t/modo-is-now-free-for-10-years/1593422/95