Keep sharp possibility for Data Transfer modifier.
You can't transfer normals without breaking sharp edges in Blender now.
It's possible to separate parts of the geometry for transfer normals, but this is inconvenient and non procedural way.
It would be nice to add a "Keep sharp" checkbox to the Data Transfer modifier or possibility affect on
Face Maps instead Vertex Groups.
4 Comments
Just Use Auto-shooth, I can just never understand why people use the edge split to fix shading, it makes no sense
* @meutzitzu * Old habit, I'd guess. Auto-smooth and normals in general didn't work as expected in Blender until fairly recently.
* @meutzitzu *, what do you mean? This is what I am talking about - if you don’t split the edge, else the DataTransfer merges two normals into one on points on hard edges. Without DataTransfer low-poly models with complex shapes will have poor shading with any smoothing, with or without autosmooth.
* @Nikita Nikiforov * I'm sorry, I've never used Data Transfer ... what is it supposed to do ?