Geometry Reduction for SubDiv as in Marmoset Toolbag 4.
The Marmoset Toolbag now has the ability to set a subdivision to geometry, and one of the interesting features is that there is an opportunity to remove unnecessary polygons (Geometry Reduction), while significantly saving video memory. It would be useful to have this in Blender (Optiloop is not offered, this is a bit different)
7 Comments
How is that different from using any of Blender remeshing tools?
* @-L0Lock- * The mesh remains high quality
* @oxicid2019 * Can you elaborate?
Blender should also work on remeshing
I liked the fact that this tool works with lightning speed and quality.
without using Geometry Reduction{attachment Geometry_reduction_Nonepng}
The Decimate modifier and other straps cannot reduce geometry so qualitatively; it has special algorithms for working with subdivisions. I think it will be much more useful than useless grease pencils, which are not interesting to many, and which for some reason you are actively developing.