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  • Published 24 Mar 2021

Geometry Reduction for SubDiv as in Marmoset Toolbag 4.

The Marmoset Toolbag now has the ability to set a subdivision to geometry, and one of the interesting features is that there is an opportunity to remove unnecessary polygons (Geometry Reduction), while significantly saving video memory. It would be useful to have this in Blender (Optiloop is not offered, this is a bit different)

Geometry reduction High.png

80%

Development Status: Open

Upvote 4 Downvote 1
oxicid2019
24 Mar 2021

7 Comments

Lauloque

How is that different from using any of Blender remeshing tools?

oxicid2019 Author

* @-L0Lock- * The mesh remains high quality

Lauloque

* @oxicid2019 * Can you elaborate?

mrajendra2150

Blender should also work on remeshing

oxicid2019 Author

I liked the fact that this tool works with lightning speed and quality.

oxicid2019 Author

without using Geometry Reduction{attachment Geometry_reduction_Nonepng}

oxicid2019 Author

The Decimate modifier and other straps cannot reduce geometry so qualitatively; it has special algorithms for working with subdivisions. I think it will be much more useful than useless grease pencils, which are not interesting to many, and which for some reason you are actively developing.