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  • Published 11 Feb 2020

control which objects things are visible to (such as environments)

What I'm proposing is two new outputs on the light path node, a material ID output, and a object ID output. This would output the ID which the ray is currently hitting.

See below example. All materials with a material ID greater than 4 will be lit/reflect a solid green environment, everything else will get the environment texture.

Image

light-path-node-improvement.jpg

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Development Status: Open

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3di
11 Feb 2020

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