← All ideas
  • Published 7 May 2024

Combine UV & Image Editors

In the 3D Viewport you can Tab between Object and Edit Mode.

In the UV Editor, you must be in Edit Mode to affect the UV Map, and in Object Mode it acts as an Image Viewer only.

If the UV and Image Editors were combined we could treat UV editing as the 'Edit Mode' of the 2D View, and Texture Paint as the 'Object Mode', using Tab to toggle them instead of switching Editors or Workspaces.

In the Image Editor you can paint in Object or Edit Mode, so I'm not sure how that would impact current workflows, but it otherwise feels like a natural flow to me, and it would clean up the 'General' category of the Editors list.

What do you think?

100%

Development Status: Open

Upvote 7 Downvote 0
SpectralVectors
7 May 2024

0 Comments