Sculpt Mode - Insert Primitives tool
Hi everyone.
Just to be clear, I'm not talking about an insert mesh tool that can insert arbitrary meshes in sculpt mode, that can come later.
I'm talking about a simple insert primitives tool that would allow us to insert only basic primitives like sphere/cube/cylinder directly in sculpt mode. This would speed up the sculpting workflow a lot.
Highly requested by many people. 🙂
Thank you.
14 Comments
There is a design task for this here , so you could probably consider this in development.
It's not really in development. It's just on the wishlist.
It's listed as "To Do", so someone is probably going "To Do" it soon.
Sorry I'm two months late, but a patch adding this tool was committed to main and will be in 5.2.
I tried it, but unfortunately it's quite unusable at the moment. No symmetry, no mask. Also it should be all done with just one click and drag. I hope they fix those things.
bump
Auto mirroring and placing object center at world center/cursor would be a big timesaver too
it seems you can now easily do your own with node tools. Maybe for now no nice gizmo, but the 3d cursor will do just fine i think: youtube.com/watch
everyone is aware of that. its not the same thing
💯
Would this work similar to the VDM brush? And is it necessary to have it as disconnected like that as a separate mesh or is it preferable to be like VDM, connected to the main mesh? There used to be an addon called Speedsculpt I think that enabled adding primitives in mirror or not, I'm not sure about if it still works but that would mean this to be low hanging-fruit.
Not like vdms. Because after inserting you'll be transforming and deforming the primitive into the shape you want before considering joining with the main mesh. So it has to be separate.
Note how the existing mesh gets automatically masked after you insert a primitive. That happens exactly for that purpose, so you can move and deform the primitive without affecting the existing mesh. Very important aspect of this tool.
Okay, so it is similar to a feature in Speedsculpt addon but not the same thing exactly. There are a lot of cool stuff in Speedsculpt that I had forgotten about, I may have to check it out again as I didn't realize they had updated for the 4.2 series. I do hope that your idea can be adopted quickly as it seems very intuitive that way with the auto masking of the previous mesh.