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  • Published 11 Sep 2020

Shade smooth for Bevel modifier

The title kinda says it all, currently you can just make the bevel modifier mark sharp, mark seams and harden normals when it comes to shading, but you cant make the generated faces automatically get set to shade smooth.

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Development Status: Open

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MrWillyWonka
11 Sep 2020

2 Comments

lsscpp

Nice, so you could set an object to solid shading, and have the modifier dinamically turning the created faces into smooth, right?

MrWillyWonka Author

* @ Lsscpp * Yep thats essentially what I meant