Shade smooth for Bevel modifier
The title kinda says it all, currently you can just make the bevel modifier mark sharp, mark seams and harden normals when it comes to shading, but you cant make the generated faces automatically get set to shade smooth.
2 Comments
Nice, so you could set an object to solid shading, and have the modifier dinamically turning the created faces into smooth, right?
* @ Lsscpp * Yep thats essentially what I meant