Eevee Motion Blur Objects
I haven't found any request related to this for eevee, we all know that today it's only possible motion blur on cameras. This request was created so that the blender community can really see how this is important for every kind of blender geek.
6 Comments
I had the same problem, I agree it's important to solve it at the engine level. EEVEE is almost unusable for pro work without MB. In the meanwhile I found a workaround, rendering subframes and averaging them. I wrote a small python script that takes care of the whole proccess seamlesly. Right now it's a crude python script but I'm cleaning it up to put into a user friendlier addon, to be released very soon. You can use this script version, It solves the problem by now. I'm using it for pro work and is awesomly fast. Made a post in Bender.Today announcing it.
You have to insert a Viewer node in the compositor set to the same input that the Render Output. Set the samples and the shutter in the render settings and run the script.
download
I already turned my script into an addon. You can have practical usable motion blur in eevee in one click. Check my post on Blender.Today with the download link and some details.
Proper motion blur is crucial for almost any animation, I would love to see it in Eevee as soon as possible. At the minimum, we would need the vector pass so that we could add some motion blur in the compositor. Would it be possible to copy the same vector pass that already exists in cycles?
Just objects, or deformation?
@Jason van Gumster:
motion blur frames when camera is static i think
@Jason van Gumster: The exact behavior that cycles has today.