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  • Published 11 Jan 2024

Faster Grid Size aka Unit Scale

I love working in real world scales. Now for me the problem is that to change the grid and units, I have to do it in two different places and remember strange values, like 0.001, to set for example millimeters.

Why can’t combine “Viewport Overlays → Guides → Scale” and “Scene → Unit Metrics” into one field?

PS. – It would be useful to add a field “Default object size”. Now the object is either too huge or very small. I would like to control this.

Ableton has a good solution. There is always the size of the grid you are working on in the corner and you can easily change it there.

80%

Development Status: Open

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ultrablaster
11 Jan 2024

6 Comments

lajawi

What option do you mean with Unit Metrics ? Are you referring to Unit System or Unit Scale ?

ultrablaster Author

I find it hard to answer this question, I don’t know the terms. I write more from the perspective of an ordinary user (me)

I meant that it is much more convenient to write 1 mm instead of 0.001 to change the grid size. I think it would be more convenient for the user if such calculations were done automatically.

Sorry for my bad English, I use a translator :')

lajawi

I don’t know the terms.

I'm referring to Blender's settings in Scene > Units . You referred to Unit Metrics , but there are only settings called Unit System and Unit Scale .

I meant that it is much more convenient to write 1 mm instead of 0.001 to change the grid size.

I can get into that, but as the description of the setting says, it's a multiplier (which has no unit).

By the way, both settings you wanted to fuse do something different:

  • 3D Viewport > Viewport Overlays > Guides > Scale is purely visually changing the guides you see;
  • Properties > Scene > Units > Unit Scale is for actually "remapping" the currently selected Unit System , althus changing all object's size and position (as far as I know, it's a multiplier too).
1
ultrablaster Author

Thanks, it's clean.

My suggestion is to simplify the system for users and hide this multiplier inside Blender, and use simple values instead. →

bad: 0.005, 0.01 good: 5 mm, 1 cm

Now, to change the grid size, I have to strain my brain. And I would just like to write the value I need. imgur.com/a/SU86UIe

lajawi

I get why you want it to be this way, but as I've said, it's a multiplier and therefore doesn't have a unit. Hence inputting units won't work.

The scaling (the multipliers) depend on the currently set Unit System , another reason why this will fail.

1
ultrablaster Author

Ah, I finally get it. Thank you! Sad :(