In Blender Render, you had to create a custom material in order to mimic a custom matcap on each wanted object.
On cycles and eevee, you also need to create
your material
.
Now it could be nice to have something to make this easier. Like a matcap texture coordinate.
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dino107Author
oh thanks
d
dino107Author
can it work with viewer node from node wrangler
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L
Lauloque
viewer node is just an emission shader node with a custom label, so yes
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dino107Author
thank you so much for helping me
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dino107Author
i just found out that somebody had the same request so please blender devs please implement this feature for assigning matcaps to different objects each object having a different matcap
About LoLock anwser, it need to run in material viewport and it isn't as optimised as workbench engine (no multi sampling, no screen space AO or others filters, no hdri light, what is need is just a raster of polygon with matcap or not, like what workbench does)
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dino107Author
i love your idea but you know you can use workbench if its upgraded enough and given some love by the devs
s
softyoda
You might have not fully understend or I might use bad names, this is what I call workbench, EEVEE, and Cycles.
10 Comments
In Blender Render, you had to create a custom material in order to mimic a custom matcap on each wanted object.
On cycles and eevee, you also need to create your material .
Now it could be nice to have something to make this easier. Like a matcap texture coordinate.
oh thanks
can it work with viewer node from node wrangler
viewer node is just an emission shader node with a custom label, so yes
thank you so much for helping me
i just found out that somebody had the same request so please blender devs please implement this feature for assigning matcaps to different objects each object having a different matcap
I don't know how many similar request about this there is. This is mine : blender.community/c/rightclickselect/pZmQ/
About LoLock anwser, it need to run in material viewport and it isn't as optimised as workbench engine (no multi sampling, no screen space AO or others filters, no hdri light, what is need is just a raster of polygon with matcap or not, like what workbench does)
i love your idea but you know you can use workbench if its upgraded enough and given some love by the devs
You might have not fully understend or I might use bad names, this is what I call workbench, EEVEE, and Cycles.
i.imgur.com/bJftVE3.jpeg
i get it now so we being able to switch to multiple different render engine through the circles buttons whos names i forgot