Rigify Improvments
- FK/IK Switch for the Torso -
Right now the is only one handle to control the torso (and tweaks to adjust). It would be nice to be able to rotate each bone of the spine (above hips & below neck) separately, but still have the option to for hips controller.
- Foot controller on ankle as an option -
For some reason the foot controller pivot is on the ball not the ankle. It's quite strange as all rigs have it on the ankle. Maybe put an toggle whe do you want to have the pivot. Adjusting it by hand works, but the IK/FK switch does not work too good with such change
- load custom shapes -
Some default shapes are not balanced. Some are really big (e.g. thight ik) and other small (hand ik). Changing all those shapes every time you rig is quite troublesome. Saving changed shapes & reloading it for the next time would be awesome
- IK for fingers
7 Comments
It seems to me that this is an opportunity for a talented rigger (maybe you?) to create the modifications to the Rigify rig that you're proposing and submit them as a patch.
* @Jason van Gumster * Maybe in the future. Now I'm still learning Blender and not even started on scripting in b3d. Not to mention doing patched. Don't know event where to start
* @bartbrudz * Make the rig. Someone can help with the rest. :)
youtu.be/Li2LEbCLPpM
I don't know how complicated a similar option would be
youtu.be/Li2LEbCLPpM
* @carlos sifuentes * Are you trying to make a new proposal? If yes, you should create your own post since this site works by having one proposal per post.
Besides, Blender already supports custom shapes for bones, see this manual page about bone's viewport display options .
If it's not what you are looking for, you're welcome to make a detailed proposal to explain precisely what's in your mind.