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  • Published 1 Nov 2020

Improving the "Bevel Node" shader

  1. Add a "Factor" output node to better understand the influence of the shader in the black and white spectrum. 2) Add a parameter that would take into account the Bevel Weigt factor. 3) Add the ability to enable and disable "Round Same Surface Only" as in Modo.

Bevel Shader.png

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Development Status: Open

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v.imran2018
1 Nov 2020

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