Add Mix Closure node in Blender
Hi, could you make a Mix Closure node in the shader editor and in the Compositor editor? This will help to create complex shaders and node connections for Compositor, especially for creating transitions between two closures. Can you imagine node connections in closures that are more complex than what I have shown in the image, for example, complex shaders? What do you think of this idea? Do you have any suggestions regarding this node?
1 Comment
There's no such thing as mixing closure, from my understanding at least. Closure are complex data than can have many inputs and outputs of all types in any order with any name, and many nodes inside than can be anything. What would "mixing closures" even mean ? There's no finite definition of what should really be mixed because the link itself is porting some sort of function rather that color information for example. In your example, your final result is mixing the color information of the result of the Evaluate Closure, so it would simply make sense to evaluate both of your closures and mix the color result of both.
If you meant someting else, please share it