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  • Published 8 Aug 2026

Upgrade sky texture node by adding Clouds generation

I would like to suggest an improvement for the Sky Texture node in Blender The idea would be to add a cloud generation system directly inside the Sky Texture node The node could have two simple cloud options :

Low altitude clouds

High altitude clouds


The user could enable either one or both depending on the type of atmosphere they want to create The Sky Texture would then generate the clouds procedurally based on the existing sky settings and the position of the sun A new Volume output could also be added to the Sky Texture node.

This Volume output could be directly connected to the Volume input of the World Output node...

This would make it possible to create a complete sky atmosphere with clouds without having to manually build a separate volume node setup

For example the workflow could simply be :

Sky Texture Low altitude clouds enabled High altitude clouds enabled

Volume output connected to World Volume This would give Blender users a much faster and more intuitive way to create realistic skies with clouds

It could also make the clouds react naturally to the Sun direction and the atmospheric settings already defined in the Sky Texture

The system could remain fully procedural and expose a few optional parameters such as cloud density cloud coverage cloud altitude cloud thickness and cloud detail the main goal would be to make realistic clouds part of the Sky Texture itself rather than requiring users to construct a complex volume setup manually This could be especially useful for artists creating outdoor environments landscapes architectural visualisation and realistic atmospheric scenes It wold also make the Sky Texture node feel more like a complete procedural sky and atmosphere system rather than only a sky and sun model and btw you can choose a preset of wich cloud we want like them : images.jpg

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Development Status: Open

Upvote 10 Downvote 1
Donovane
8 Aug 2026

2 Comments

samueloates

Maybe a 3D clouds texture node should also be added for volumetric clouds

1
karnup101

and we must also remember to add parallax to make the clouds look voluminous.

1