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  • Published 29 Jun 2018

Eevee - Particles rendering performance - Realtime foliage

Hello people,

It is possible, or it is already on the roadmap, to get something like -gpu hardware instancing- for particles rendering with Eevee? (if it´s not already implemented, or, otherwise, an optimization)

As I could see doing some foliage/vegetation tests at the moment particles rendering performance in 2.8 is slow compared to game engines like UE4. I think this is due to a high count in the number of drawcalls when using particles.

It would be awesome to get in Blender a strong system for realtime particles rendering.

By the way, 2.8 is looking awesome.

100%

Development Status: Open

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Leonardo_Vallone
29 Jun 2018

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