Eevee - Particles rendering performance - Realtime foliage
Hello people,
It is possible, or it is already on the roadmap, to get something like -gpu hardware instancing- for particles rendering with Eevee? (if it´s not already implemented, or, otherwise, an optimization)
As I could see doing some foliage/vegetation tests at the moment particles rendering performance in 2.8 is slow compared to game engines like UE4. I think this is due to a high count in the number of drawcalls when using particles.
It would be awesome to get in Blender a strong system for realtime particles rendering.
By the way, 2.8 is looking awesome.
0 Comments