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  • Published 23 Jan 2021

Put Light Objects in Nodes Shader Editor

Moshup for import Light Objects in Node Shader Editor.

  1. Put same command but in shader editor for improve customization
  2. create node and output node for each type of light.
  3. Add some nodes that work with this kind of objects.

post scriptum:

i think its useful for future implementation of vulkan and can work nice with geometry nodes.

Image

rect1724-8.png

100%

Development Status: Open

Upvote 20 Downvote 0
Zawardo
23 Jan 2021

4 Comments

Draise

And for Eevee too..

1
Zawardo Author

* @Andres Stephens - Trinumedia * I think this for Eevee with vulkan and geometry nodes

1
qwertquart

In cycles, we already have nodes for lights. Image

It would be nice to have this feature in Eevee though. Also, I really like how your moshup has inputs for strength & angle, but I'm not sure specular would be useful since lights are shadeless. It'd be nice to add lights to the shader type list (object, world, line type, AND LIGHTS!) Anyways, nice moshup & request.

Lauloque

This would remove the current need to convert lights materials to nodes and the over-complication of having an emission node that it multiplied by the lights settings.