Put Light Objects in Nodes Shader Editor
Moshup for import Light Objects in Node Shader Editor.
- Put same command but in shader editor for improve customization
- create node and output node for each type of light.
- Add some nodes that work with this kind of objects.
post scriptum:
i think its useful for future implementation of vulkan and can work nice with geometry nodes.
4 Comments
And for Eevee too..
* @Andres Stephens - Trinumedia * I think this for Eevee with vulkan and geometry nodes
In cycles, we already have nodes for lights.
It would be nice to have this feature in Eevee though. Also, I really like how your moshup has inputs for strength & angle, but I'm not sure specular would be useful since lights are shadeless. It'd be nice to add lights to the shader type list (object, world, line type, AND LIGHTS!) Anyways, nice moshup & request.
This would remove the current need to convert lights materials to nodes and the over-complication of having an emission node that it multiplied by the lights settings.