Bone/Controller affected by geo
I'm gonna be straightahead: In Maya there is a constraint type called 'keepout' which is basically a locator that avoids a geometry volume - it always gets on the surface when the geo gets upon it, otherwise it stays in the same place ( youtube.com/results ) Is there a similar functionality in Blender? Thx!
3 Comments
Maybe you could use the Wiggle addon since the creator added collisions to it.. blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726/360
The closest thing I can think of would be the "wall constraint" but it doesn't do geometry/volume but origin instead :(
Found it! It's called 'floor constraint'.