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  • Published 11 Feb 2021

Bone/Controller affected by geo

I'm gonna be straightahead: In Maya there is a constraint type called 'keepout' which is basically a locator that avoids a geometry volume - it always gets on the surface when the geo gets upon it, otherwise it stays in the same place ( youtube.com/results ) Is there a similar functionality in Blender? Thx!

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Development Status: Open

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lobo_alcalino
11 Feb 2021

3 Comments

koko_ze

Maybe you could use the Wiggle addon since the creator added collisions to it.. blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726/360

1
koko_ze

The closest thing I can think of would be the "wall constraint" but it doesn't do geometry/volume but origin instead :(

1
lobo_alcalino Author

Found it! It's called 'floor constraint'.