← All ideas
  • Published 18 Feb 2021

Triplanar Mapping for the procedural textures

Hola, community.

I know, we have custom node groups, we can use coordinates of another object or use the UV modifier, etc. But none of these methods working as "box mapping" for image textures.

Can we have these options for the procedurals textures? Image

Thank you, guys!

Box Mapping.png

100%

Development Status: Open

Upvote 20 Downvote 0
Rockbard
18 Feb 2021

5 Comments

Darknoodles

There is already if i'm right, just switch the 2D enum to 3D or 4D

1
Rockbard Author

* @Darknoodles * Sorry, can you explain how to do it? You mean settings in voronoi?

Darknoodles

* @Buster Friendly * blender-2021-02-19-22-03-55.png

1
albertdearias

If you use the Image Texture with the Box projection, and the Texture Coordenat in Generated, I think it's the same you ask

Rockbard Author

* @ wevon * Oh, really? I think i tried this combination but il give it one more shot. Thanks.