Triplanar Mapping for the procedural textures
Hola, community.
I know, we have custom node groups, we can use coordinates of another object or use the UV modifier, etc. But none of these methods working as "box mapping" for image textures.
Can we have these options for the procedurals textures?
Thank you, guys!
5 Comments
There is already if i'm right, just switch the 2D enum to 3D or 4D
* @Darknoodles * Sorry, can you explain how to do it? You mean settings in voronoi?
* @Buster Friendly *
If you use the Image Texture with the Box projection, and the Texture Coordenat in Generated, I think it's the same you ask
* @ wevon * Oh, really? I think i tried this combination but il give it one more shot. Thanks.