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  • Published 29 Oct 2017

Have modifier in BGE.

Modifyer work in blender game engine

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Development Status: Open

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softyoda
29 Oct 2017

1 Comment

jason

Although I think I understand the aim of this proposal, it's still pretty vague. It may be worth it to explain what currently does and doesn't work, then explain how this feature could be used.

There is a complication, though. The modifier system represents quite a lot of computational and memory overhead that isn't really desirable when you're developing a game. How might you give users the ability to disable this feature?