Vertex Alpha painting why lovely Blender still haven't it?
Hi! I think Blender strong needs for Vertex Alpha painting. During my works in gamedev - I can't fully end my 3ds MAX relationships without this feature in Blender.
Hi! I think Blender strong needs for Vertex Alpha painting. During my works in gamedev - I can't fully end my 3ds MAX relationships without this feature in Blender.
8 Comments
Looks like parts of it is in 2.8. From google summer of code 2017 en.blender.org/index.php/User:Darshan/GSoC2017/Proposal
You can use a brush to erase alpha channel, and the alpha value will be updated. (But I don't see a way to visualize it in 3d viewport yet)
@Henrik Goldsack: Ah! thank you man I see now. Bad what we can't visualize that process. I fully agree with Emil Assarsson.
@Henrik Goldsack: Something simple like that will be very good. I cant to add image - link to prntscr Link
@ogneed: You can use Erase Alpha and visualize it if you use 2.79 from builder.blender.org
imgur.com/a/bX3w96q
Also... if you are interested in using vertex painting for games we might need to have the ability to paint clamped and unclamped float values. Now they are only 8 bit values internally in blender. Full float values are useful to store extra information like pivot points and one shape key... or any other creative use (abuse).
I think it's useful to be able to paint each channel separately as well. Like photoshops channel selector where you can paint each channel as a grayscale map. These could then be used for different purposes like layered materials or deformation influences that could be exported to game engines.
* @Emil Assarsson * Absolutely agree!
please improve Vertex paint in blender, we need to be able to paint vertex alpha with a value, and also to paint the channels individually as someone suggested, it is still not possible to quickly visualize this paint in the viewport without any hack.