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  • Published 16 May 2019

Sculpt Mode modyficator idea.

Hello

I have idea for mesh modification system in sculpt mode.

As we have pretty nice bones system I have wondering that could be possible somehow to use one bone in sculpt mode for streching, rotating, scaling not masked part of sculpted object.

I know it looks like Zbrush modificator gizmo, but I hope it is enough far from their idea and that could be implemented in Blender.

I waiting for respond and any comments what do you think guys. I'm not programmer so maybe some of you guys can do such of thing?

Regards

Konrad

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Development Status: Open

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czteryk
16 May 2019

1 Comment

jason

If you're using the Multiresolution modifier to sculpt, you can absolutely use the Armature modifier with it already.