Sculpt Mode modyficator idea.
Hello
I have idea for mesh modification system in sculpt mode.
As we have pretty nice bones system I have wondering that could be possible somehow to use one bone in sculpt mode for streching, rotating, scaling not masked part of sculpted object.
I know it looks like Zbrush modificator gizmo, but I hope it is enough far from their idea and that could be implemented in Blender.
I waiting for respond and any comments what do you think guys. I'm not programmer so maybe some of you guys can do such of thing?
Regards
Konrad
1 Comment
If you're using the Multiresolution modifier to sculpt, you can absolutely use the Armature modifier with it already.