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  • Published 29 Oct 2017

Sculpt layers with opacity per layer

I wrote about it already, as a question on Stack Exchange, as it seems it's not possible right now in any way I think that would make a nice feature idea:

blender.stackexchange.com/questions/48766/how-to-simulate-sculpt-layers-in-blender

There should be a way to sculpt some details on top of existing, already sculpted details, and then change the opacity of newly sculpted details. For example skin pores on top of a wrinkles geometry.

It's like working with layers, where you put a layer on top of the layer underneath and then set the opacity individually for each layer. This approach is used eg. in Mudbox, please take a look at the following tutorial on 8:20 mark:

youtu.be/fh0mZcblVJ4

B2yCURw.jpg

This idea was marked as a duplicate of Sculpting layers.
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Development Status: Open

Upvote 8 Downvote 0
jubiwww
29 Oct 2017

3 Comments

wisaac407

One way to implement this would be with shape keys. See this proposal: rightclickselect.com/p/sculpting/Hdbbbc/shape-keys-for-multi-resolution-modifier

1
jason

Your mock-up doesn't seem to show where the controls for sculpt layers might be or how a user might work with them in Blender. Am I missing something, or is this just a pretty screenshot?

jason

It's also worth mentioning that this may be a duplicate of this proposal .