Multiple control keyframe values in 1 move.
For fast understanding, just refresh your memory how often you need go to graph editor, select axis, select need keyframes and up or down for move your entire animation in other place. Or 1 more faster method, but not very full comfortable - move/r/s your bone on first keyframe and use internal function - (go to next frame with keyframe (arrow up/down)), and use repeat hot key(shift-R), or (shift-F3), if you need rotate and move at the same time. BUT IT"S HORBLE. So, i propose create simple, but very needed option, that moves/r/s your bone in all your selected keyframes by 1 move.
I offen animate characters and all time need that option, but but this is not, NOT ;(((
5 Comments
I'm having a little trouble understanding the text here, but wouldn't the Dope Sheet be the best place for a function like this?
Ahh... so the feature is the ability propagate a value change in one frame to all of the frames following it. That is completely different than what I'd thought the proposal was. Right now the Graph Editor is the best place for doing that procedure.
I guess then that the biggest question is, "What would the workflow look like for this proposed feature?" I'm guessing that this would be done with a hotkey in the graph editor (perhaps holding a modifier during the modal transform operator). But a more specific suggestion would be a big help.
I definitely don't agree that it should be default behavior. To set a value on one keyframe and have other keyframes changed relative to that without any real feedback mechanism is a recipe for user confusion. I think this feature would be handy to have, but personally I wouldn't want it to be default behavior at all.
I agree.. keys are set for a specific reason. When I manipulate a key, I'm manipulating that key .
If I wanted to manipulate keys further down the timeline, I'd select them and do it.
Maybe the confusion is that you're unaware that the object's position hasn't been set permanently? I.e. you've moved it.. but you haven't set a key, so when you change frames it'll snap back. perhaps some feedback in the 3d view around that would be a better solution?
Ive been looking for this for a long time too, very usefull!