Cycles operations time before starting rendering
Hi guys, someone of you knows what Cycles does before starting the "Initialize.." process ? Ok, I have a 5 millions poligon scene on a SSD Sata with texture non pack but in the same folder, but after click F12 I have to wait 35 seconds before the "initialize" process.
When Cycles start rendering really, 1:21 min are already gone.
( Blender 2.82 - Linux MInt 19.3 - Nvidia Driver 435.21 - Zotac RTX 2080 Ti )
Someone knows something about how work cycles step by step or where I can find info? Thanks
Michele
3 Comments
Try by disabling motion blur
This sounds more like a support question than a feature proposal. Are you actually proposing anything here?
I do not know the answer to your question, but I would hazard a guess that the renderer is loading the textures into memory and caching the geometry. A good way to check to see if the process is actually doing anything and not simply stalling would be to have the Windows Task Manager open on the performance tab , when you kick off a render, and see if the memory usage is climbing during this phase. I do not know if it's possible to speed things up on the code side, but it would certainly be nice if it where possible...