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  • Published 6 Mar 2020

Cycles operations time before starting rendering

Hi guys, someone of you knows what Cycles does before starting the "Initialize.." process ? Ok, I have a 5 millions poligon scene on a SSD Sata with texture non pack but in the same folder, but after click F12 I have to wait 35 seconds before the "initialize" process.

When Cycles start rendering really, 1:21 min are already gone.

( Blender 2.82 - Linux MInt 19.3 - Nvidia Driver 435.21 - Zotac RTX 2080 Ti )

Someone knows something about how work cycles step by step or where I can find info? Thanks

Michele

render-time.jpg

33.3%

Development Status: Incomplete

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michelecanova.it
6 Mar 2020

3 Comments

pkfr

Try by disabling motion blur

jason

This sounds more like a support question than a feature proposal. Are you actually proposing anything here?

matt_cooke

I do not know the answer to your question, but I would hazard a guess that the renderer is loading the textures into memory and caching the geometry. A good way to check to see if the process is actually doing anything and not simply stalling would be to have the Windows Task Manager open on the performance tab , when you kick off a render, and see if the memory usage is climbing during this phase. I do not know if it's possible to speed things up on the code side, but it would certainly be nice if it where possible...