Connect the generative textures from modifiers with the shader editor.
It is really frustrating not to be able to use the generated texture nodes that we create with modifiers, later in the shader editor. Please let us add the same distorted noise (or wood noise or stucci etc.) with exactly the same parameters into the shader of the object. To be able to use it in diffuse or reflection, or any other material slots. It is impossibly hard to recreate the exact copy in the shader editor T_T
2 Comments
That is planned to be done. developer.blender.org/T54656
For the 1000th time please implement it as fast as possible.