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  • Published 21 Apr 2021

Blender Primitive Object with Geometry Node

Hello, My suggestion is not changing code. Just make things by default.

In 3dsmax, when creating primitive object like box, sphere etc. It has parameters along with it. Blender, you can set only once the object just created. Please make "primitive object as Geometry node with parameters along with it". We can change it later.

Thank you

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Development Status: Open

Upvote 12 Downvote 3
3danith
21 Apr 2021

5 Comments

hobblin

Pablo actually talked about this, probably, being the future of primitives in blender in one of the latest Blender Today Live episodes :)

2
3danith Author

* @hobblin * Hopefully it's coming soon in 3.0. It doesn't need to change the code. Just like preset. It's not hard work, I think.

LloydAlmeida

* @3danith * This is already possible in 2.93 with Geometry Nodes.

1
EzyPoly

Wondermesh addon does so (as solution for now)

1

Thanks for this proposal! I just wanted to make the same and then found this. It totally makes sense to have something like "Geometry Nodes Objects" in the "Add" menu maybe underneath the "Mesh" section with all the primitives that Geometry Nodes has to offer (all Mesh and Curve primitives). For now the only way to do this is by adding a mesh primitive, add geometry nodes and then delete the group input and replace it with a primitive node, right?