Allow to rotate object in the preview of the shader panel
I like the current preview shader panel, it allows to select predefined shapes. But sometimes with textures and bump mapping, you would like to rotate the object to see how it behaves with light, you could do that in the main 3D viewport but it would not be as convenient and fast. Like if you hold click inside the preview it captures the mouse and when you move the mouse it just rotates the object. When you release the mouse it goes back to normal.
2 Comments
That would indeed be nice, but would also prevent some rendering optimizations / tricks that are (or could still be) implemented for the preview window that result from the fixed camera FOV and direction.
That is what I was also thinking recently. This would come handy especially when creating complex procedural textures.