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Better Volumetrics for EEVEE.

So here's the thing. We all know eevee volumetrics sucks. It just does. So,my proposal is that there should be a check box in the render setting as realistic volumetrics. Enabling which will either render just the volumetrics part in cycles or just will try making the eevee one much more realistic with a compensation of extra time. Why should this not be default but a check box? Well,because sometimes eevee volumetrics just works fine. Specially when used as just a falloff for the background.

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Development Status: Open

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rajj91783
25 May 2021

3 Comments

Marto

tomorrow will be released 2.93 whit cool improvements for volumetric in Eevee like volumetrics shadows and Volume light contribution, you can read this here wiki.blender.org/wiki/Reference/Release_Notes/2.93/EEVEE

3
koko_ze

* @Martino * The release of 2.93 has been delayed but yes volumetric rendering improvements come with it.

Draise

I committed code that made a custom build/fork that has 1px tilesize and double the sample limit, which reduces things, increases render, but makes it a bit better. But we need jittered sampling to really make it better, faster, and smoother.