Enable Control Edges display for Subdivided meshes by Default
Not only this, but I think This should be the new way of seeing Subdiv meshes in Edit Mode. The artist sees only the control edges that are important to the final form of the mesh. It's better than seeing it in flat blocky legacy Edit Mode in my opinion. Still, we can keep the blocky view for those who want to do some extensive polygonal modeling.
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Editing in this mode makes it way too easy to create degenerate control meshes with no way of realizing that you've done so. There's a reason this isn't default.